I’m not sure when they will fix my FPS or increase my loot chest (please increase my loot chest) but Gearbox is starting to finally talk about the future of Borderlands 3.

The Creative Director Paul Sage went on to talk about the game through a new monthly show hosted by Greg Miller and Fran Mirabella. He went on to talk about the games first free event being Bloody Harvest but then went on to confirm that we won’t be seeing any new vault hunters in the near future. I’m not too fussed about this, mainly because I’ve kind of only played one Vault Hunter Moze since I started and it’s been over 80 hours of gameplay so far.

  • Week 1 (October 1-7): Bonus Boss Loot!
  • Week 2 (October 8-14): Rare Spawn Hunt!
  • Week 3 (October 15-21): Show Me the Eridium!
  • Week 4 (October 22-28): Mayhem on Twitch!
  • Week 5 (October 29 – November 4): Spooky Surprise!
Borderlands 3 – Fearmonger

The main baddy will be Captain Haunt! Which sounds like heaps of fun and there are new skins, weapons and more! All for free! You’ll get a new buddy called Maurice which you return your goods to!

Borderlands 3 Bloody Harvest event

I’m hoping that further progression in Borderlands will be raising the level cap slightly so we have a little bit more room to play with builds, maybe new skills trees? What do you think? Enjoy the game Vault Hunters, once we have more detail on the DLC I’ll be back!

What’s in the Voidwalker Themed Event

  • Wraith town takeover
  • Limited-time mode – Armed and Dangerous
  • Exclusive event challenges
  • Direct Purchase Shop
  • Double XP for Top 5 and Wins Weekend

Voidwalker Themed Event - APEX Legends

Wraith Town Takeover

Syndicate construction crews have unearthed part of a decayed Project: Wraith facility in Kings Canyon. Jump in to discover for yourself the mysterious remains of the research site, including a functional prototype portal that can be used to get an early jump on the base – or to escape and reinitiate skydive. And be sure to keep an eye out for other hidden lore details.

Limited-Time Mode: Armed and Dangerous

In the same spirit of Wraith’s escape, we’re introducing a brand new LTM, Armed and Dangerous, where weapons are limited to snipers and shotguns while overall loot is much harder to come by.

As with previous modes, keep on the lookout for in-game surveys and let us know your feedback. We’re planning to roll out more of these modes in the future, so your thoughts are much appreciated!

Event Challenges with Free Loot

Complete a variety of challenges to earn exclusive skins and Wraith-themed content. All challenges and rewards will be limited to the two-week event.

Voidwalker Themed Event - APEX Legends

Direct Purchase Shop

As a tie into the short, we’re adding a set of themed cosmetics such as the Voidwalker Wraith Legendary, which includes a custom character select animation.

New to this event we’re introducing lower price point items; outside of the legendary skin and frame, all themed cosmetics are $5. These items are Event Limited, so they will be eligible to return six months after the event ends on September 17. During the Voidwalker themed event they will rotate through the in-game store on the following schedule:

Voidwalker Themed Event - APEX Legends

In addition to these cosmetics, we are adding six new legendary items to the core loot pool which can be crafted or obtained through packs. As a limited event promotion, each of these items will also receive a first look offer in the direct purchase store.

Double Top 5 and Wins XP Weekend

From 10:00 a.m. PT on September 6 to 10:00 a.m. PT on September 9, players will earn double XP for Top 5 finishes and wins. This bonus will affect both the Account Level and Battle Pass progression.

Check out the original post by SaladGuy-RSPN here

AUDIO FIXES AND IMPROVEMENTS

One of our biggest issues to tackle was improving the audio performance to address issues reported of sounds dropping out, sounds missing for extended time, or distortion for a period of time. We have made improvements both in our code and with our content that will hopefully fix these issues for many players, and for others, at least lower the amount and length of time they encounter audio issues.

We have also addressed some of the other mix issues with the game, including increasing the volume of close proximity enemy footsteps and lowering the overall volume of the game from the character select screen to the end of the drop sequence. We will continue to monitor mix issues and address them as necessary. Below are the notes of improvements we’ve included in today’s patch and we’re continuing to work on future improvements.

PERFORMANCE

  • Improved audio engine to be around 30% more CPU efficient, lessening the chance of distortion or dropouts.
  • Lowered impact on data loading through code and content changes to improve potential dropout issues.

QUALITY OF LIFE

  • Lowered the master volume of all sounds during the character select screen through the end of the drop sequence.
  • Lowered the volume of Wraith’s ambient kunai knife sound for those who are sensitive to the sound. If it is still bothersome we will remove it in a later patch.
  • Increased the volume of close proximity enemy footsteps for all Legends.
  • Increased priority of enemy footsteps to ensure the sounds play even in heavy combat situations.
  • Slightly lowered the volume of Pathfinder footstep sounds heard from the first person view.
  • Fixed missing or quiet dryfire (out of ammo trigger click sound) and low ammo (the progressive change in sound that the gun makes as the magazine approaches empty) sounds for the R301, Hemlok, Flatline and RE45.
  • Increased the volume of the music that plays when winning a match.
  • Added more detailed audio to the Training mission.

BUG FIXES

  • Fixed occlusion bug for the “wind down” sound for the Havoc.
  • Fixed issue with automatic weapon fire sounds occasionally getting stuck on, usually, after a Legend respawns.
  • Fixed bug with RE45 missing tail sounds (the echo in the environment after the shot) when in close proximity.

HIT DETECTION FIXES AND IMPROVEMENTS

As we talked about last week, in this patch we’ve pushed some fixes that should eliminate many cases of incorrect hit registration. This patch also includes some behind-the-scenes tracking of bullet damage logic. We expect there will still be some remaining hit registration problems, but with these fixes and diagnostic information, we are better equipped to track them down.

One potential cause of hit registration bugs can be simple internet connection problems. In order to determine how much of a factor this is in reality, we have put some time into refining the functionality behind our network problem indicator icons in the upper right of the screen. These icons are now pickier about your connection quality and may show up more frequently than they did before. These icon changes will be useful for us in narrowing down the cause of any bugs that we continue to see. Please continue to share videos and report hit registration issues you still encounter after the patch.

[PC ONLY] CRASHES SPECIFIC TO INTEL CPUs

We investigated the crash reports from many people who were crashing frequently and found that Intel CPUs sometimes were not executing the instructions properly in one particular function. A common example was an instruction that only reads a register crashed on writing to invalid memory. With the help of many forum users, we found that lowering the clock speed always fixed the crashes, even if the CPU wasn’t overclocked or overheating. Thanks everyone, with a big shout out to Falkentyne, TEZZ0FIN0, JorPorCorTTV and MrDakk!

This has been by far the most commonly reported PC crash over the last month or so and we’ve notified Intel about the issue. In the meantime, we’ve put a workaround in this patch to avoid the crashing at your original clock speeds just by changing the instructions used by that one function. Please continue to send your crash logs to our forums so we can analyze and fix any issues you encounter!

ADDITIONAL BUG FIXES AND CHANGES

  • Fixed issue with the Fortified Passive ability for Gibraltar and Caustic where they would take damage through shields.
  • Fixed the bug that allowed players to stick objects to Gibraltar’s Gun Shield.
    • Admittedly it’s been fun to see the results of this but the behaviour is not intended by design and could get out of control. Items will no longer stick to Gibraltar’s Gun Shield, however, it will now deflect Arc Stars.
  • We have identified some issues with -novid, and will be disabling the flag until we can address the issues.  Thank you for your patience

Source: https://www.reddit.com/r/apexlegends/comments/bpxh1f/next_patch_coming_early_next_week_here_are_the/​